Some games can even improve users’ cognitive and motor functions. Know the details.
A video game is an interactive application for entertainment which, through certain commands or controls, allows simulate experiences on the screen of a television, computer or other electronic device.
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While they are linked to poor brain health, the reality is that It brings many benefits and experts are increasingly studying these effects. That is why, by avoiding excess, they can be a good tool for our main organ.


4 ways video games affect the brain
1. Improve empathy
In the emotional sphere, there are some relevant titles that send messages to others.sensitize the audience. This is achieved thanks to the ability to create characters with which the player can be identified, activating mirror neurons, which reflect the behavior of the other as if one were doing it oneself. These are the same ones that They enable empathy.
2. Desensitization due to hyperrealism
Regular exposure to realistic blood fights generates a response in which violence is progressively less impactful. Although desensitization is not desirable, another type of benefit can be obtained from it. For example, even though video games depict or are based on war, fighting, or street violence, It is not the most important part of the content.. It’s the same as the case with movies.
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Uncover moral values
For perceive and discover one’s own moral fiction games can be a great tool. Brain validates certain moral behaviors, As in violent video games, you play more aggressively when justified. Furthermore, by empathizing with the protagonist the effects are accentuated.
Improve memory
Video games enhance generic aspects of working memory, such as going updating what things we should keep in mind and what we shouldn’t while executing a task. This would explain why video games generally improve this cognitive ability.
Source: Ambito

I am an author and journalist who has worked in the entertainment industry for over a decade. I currently work as a news editor at a major news website, and my focus is on covering the latest trends in entertainment. I also write occasional pieces for other outlets, and have authored two books about the entertainment industry.