Students develop video games against depression

Students develop video games against depression

Is about “Trip”, which seeks to help people suffering from stress and anxiety by completing small levels and unlocking new paths, and “Samay”, which offers to burst plastic bubbles and calm anxiety while listening to relaxing background music.

The others are “Sunflower”, which suggests helping a cat to reach a state of tranquility; “Anxiety control”, which teaches how to avoid colliding with an unwanted emotion, and “Moot”, which proposes avoiding a shower of mouths and eyes that represent people who judge and do not validate the feelings of people with depression.

“The responsible use of video games brings great benefits to people’s physical and mental health. In fact, at the beginning of the pandemic, the WHO promoted its use as a tool to reduce anxiety about confinement”, said Renzo Guido institute professor of videogame design and digital entertainment career.

For his part, Andrés Martínez, director of the Animation and Audiovisual Postproduction program of the University Foundation of the Andean Area of ​​Colombia, highlighted that the development of videogames “allows us to carry, from analog to digital, all the elements that can generate relaxation in anxiety and depression “.

The games are hosted online on the website https://gamejam.toulouselautrec.edu.pe/, where the public can download them for free and make donations throughout December, as it seeks to raise funds for more children and adolescents have access to a quality education.

Toulouse Lautrec reported that this has been the third edition of the “Game Jam”, which on previous occasions developed video games in alliance with organizations such as Casa Magia and SOS Children’s Villages, with the aim of raising awareness about child abuse and violence against women.

Source From: Ambito

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